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AI Insights · Timothy · July 2025

Top 5 Sandbox-like Games in Oceania: Q2 2025 Performance

Explore the performance trends of the top sandbox games in Oceania during Q2 2025, with insights into downloads, revenue, and active users.

Top 5 Sandbox-like Games in Oceania: Q2 2025 Performance

In the second quarter of 2025, the sandbox gaming category saw notable performances across Oceania, with key players experiencing varied trends in downloads, revenue, and active users. Here’s a closer look at the top five games in this category.

Roblox by Roblox Corporation showed significant growth in weekly revenue, peaking at approximately $358K by mid-June. Downloads also saw an upward trajectory, with numbers rising from around 28.7K at the start of the quarter to over 60K by the end of June. Active users followed a similar pattern, reaching over 2.1M by the quarter's close.

Minecraft: Dream it, Build it! from Mojang experienced a decline in weekly revenue, falling from $128K in early April to around $74K by the end of June. Downloads remained relatively stable, hovering around the 5K mark throughout the quarter, while active users saw a modest increase, closing at approximately 55.8K.

Block Craft 3D: Building Games by Wildlife Studios maintained a steady performance with weekly revenue peaking at $730 in early April before stabilizing around $484 by the end of June. Downloads showed a slight dip mid-quarter but rebounded to over 4.2K by the end of June. Active users remained consistent, ending the quarter at approximately 10K.

Melon: Sandbox, developed by Payge Ltd, saw a stable weekly revenue around $3K, with a slight increase to $3.7K at the end of June. Downloads fluctuated but ended on a positive note, reaching 4.3K. Active users remained fairly constant throughout the quarter, closing at about 147K.

One State RP: Role Play Online from CHILLBASE LTD experienced a decline in weekly revenue, starting at $13.9K and dropping to $11.5K by the end of June. Downloads, however, showed a slight recovery, ending at 3.2K. The number of active users also saw a positive trend, increasing to about 5.4K by the quarter's end.

These insights, sourced from Sensor Tower, highlight the dynamic nature of the sandbox gaming market in Oceania. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025